Update 0.34 - November-05-2018


Actually getting reasonably close to what I'd consider a completed state for the web release and subsequent move to Steam. What I'm currently looking at on my priority list is:

  1. Fix all remaining bugs and crashes.
  2. Clean up graphics, add missing sound effects, add unique tiles to the Vault of Yendor, make a few more spell effects to try to cover at least most of the major spells and items.
  3. Add more end levels so that they can be randomly selected i.e. 3 for Arcane/Sewer, 2 for Core/Ice, and 2 for Vault of Yendor with the goblet at the back.
  4. Add a few more static levels and unique npcs to each zone to increase variety.
  5. Do a final pass of balancing difficulty, item drops, mob spawns etc.

So yeah, nearly there, mostly clean up at this point.

A note on balancing. For the web release I'd like to err on the side of making the game easier. My thought process being that the web release will be going to a more general audience that might not appreciate the brutal difficulty which people who actually choose to buy the game on Steam might actually be looking for. Furthermore, considering that most of us that have been testing the game for the past 2-3 months are basically 'experts' at this point and many of us still find the game quite challenging, I'd like to keep in mind less experienced players. Obviously the point isn't to make it stupid easy, but I'd like to get to the point where us experienced players find it 'moderately' difficult which should then hit a good sweet spot of making it difficult but not impossible for newer players.

BUGS_AND_CRASHES:

  • Allow slow player characters to 'squeeze' through diagonal gaps (taking two turns).
  • Fixed the red attack targeting box from being hidden behind ice.
  • Fixed the arcane tower golem room having hallways blocked by tables
  • Fixed: tricky crash that Expander got where an NPC attacks the player, killing him, and is killed in the same turn by the inferno ring.
  • Storm chopper and inferno sword will now crit unaware enemies just like normal melee weapons.
  • Fixed: confused next to enemies with a bow equipped will not try to attack the enemies resulting in the 'to close' message and not missing a turn.
  • Fixed Storm Mastery not giving any storm power (I keep misspelling mastAry)
  • Fixed crash when player tries to drop an item on the floor when there is not enough room for the item on the floor (will just not let you drop it).
  • Items now appear below characters.
  • Goblet of Yendor gives 0 exp to avoid player leveling up at same time as victory thus nullifying the victory screen.
  • Refreshing the game on victory screen will not all the player to then continue the same save, thus infinitely winning.
  • Frozen enemies can now be targeted with lightning bolts, fire balls, etc.
  • Made sure that the chests in the poison and fire trap vaults have a warning before opening them so that auto explore doesn't insta kill you.
  • Burst of flame will only spread downwards from torches rather than going 'through' walls.

MISC:

  • Arcane tower will now spawn doors in its hallways.
  • Added lightning bolt to storm imp.
  • Added missing descriptions to storm chopper, inferno sword, and ice staff.

END_LEVEL:

  • Added end level to the ice caves

Files

rogue-fable-III.zip Play in browser
Nov 06, 2018

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