Update 0.47 - December-06-2018
MECHANICS_AND_BALANCE:
- Reduced hit points of spiders, centaur warriors and centaur archers to reduce difficulty in The Under Grove.
- Reduced hit points and damage of Crystal Golems to make them easier to kill with anything except range attacks.
- Doubled the cooldown on NPC healers so that they arnt such a pain to deal with.
- Stackable items will no longer work in the transfer table (was possible to buy and transfer enchantments from single darts).
- There is a 50% chance for webs to break when taking damage (100% chance if fire).
- Player will not longer gain experience for killing summoned (blue ring) enemies. In order to stop the possibility of farming NPCs like The Rat Piper.
- Strafe attack will only trigger every other move if the player has fast speed (the combination was essentially doubling damage output).
- NPC healers cannot heal NPCs that do not naturally regenerate: undead, clockworks, golems, summoned stuff like swords and fireballs.
BUGS_AND_CRASHES:
- Fixed items on the mouse hiding behind the ‘transfer’ button on transfer table menu.
- Orbs of fire are now immune to sleep and all other status effects.
- Made sure that preset static levels never double up in a single run.
- Fixed arcane tower placing portals that blocked halls or doors.
- Fixed Wardens sealing stairs so that the stairs are actually unusable.
- Fixed a hard crash caused by wandering NPCs.
- Added additional checks to AI to stop NPCs from attacking when out of sight.
- Fixed auto exploring occasionally attacking mushrooms (thanks for video umbr)
- Don’t allow bolt spells to target self (silly and was making player sprite invisible).
- Sustained status effects will not immediately drop if the player does not have enough mana to sustain them (removing a +MP item).
- Attunement does not reduce mana for sustained effects or summons.
INTERFACE_AND_HELP:
- Made sure the gates barring down stairs notify the player to look for a switch on the level.
- Added a ? menu with all keyboard controls. Will add some more stuff here to give basic tips and knowledge.
Files
Rogue Fable III (Alpha Testing)
Status | In development |
Author | Justin Wang |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer |
More posts
- Steam Early Access Release!Dec 29, 2018
- Update 0.50 - December-11-2018Dec 11, 2018
- Update 0.46 - December-03-2018Dec 03, 2018
- Update 0.43 - November-27-2018Nov 27, 2018
- Update 0.42 - November-26-2018Nov 27, 2018
- Update 0.39 - November-23-2018Nov 23, 2018
- Update 0.38 - November-22-2018Nov 23, 2018
- Update 0.37 - November-20-2018Nov 21, 2018
- Update 0.36 - November-15-2018Nov 15, 2018
Leave a comment
Log in with itch.io to leave a comment.