Update 0.42 - November-26-2018
UPDATE-0.42-November-26-2018:
Game is now uploaded on Kongregate, voting is very appreciated to help it place in a nice solid spot. Will be continuing web updates for about 2-3 weeks, mostly fixing bugs, polishing, balancing, some simple content that won't break anything (vaults, static levels, uniques monsters and the like). Then onward to Steam.
BUGS_AND_CRASHES:
- Fixed crash when running out of ammo in your quick slot.
- Made it so you can’t see the items in chests when mousing over before opening them (this was a bug).
- Fixed keen hearing so it actually works.
- Player now starts on the safest possible tile on the first dungeon level (no more starting between 3 archers).
- Added warning text and instructions at start of game for browsers that have site data disabled (This is whats causing loading to freeze at 99% for many people.
- Fixed bug with deaths being counted multiple times.
USER_INTERFACE:
- Added mouse over descriptions to all stats in the character menu.
- Undead are now immune to Infectious Disease which means that it won’t spread on the Necromancers summoned skeletons.
KONGREGATE_SPECIFIC:
- Integration with stats and high scores.
Files
Rogue Fable III (Alpha Testing)
Status | In development |
Author | Justin Wang |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer |
More posts
- Steam Early Access Release!Dec 29, 2018
- Update 0.50 - December-11-2018Dec 11, 2018
- Update 0.47 - December-06-2018Dec 06, 2018
- Update 0.46 - December-03-2018Dec 03, 2018
- Update 0.43 - November-27-2018Nov 27, 2018
- Update 0.39 - November-23-2018Nov 23, 2018
- Update 0.38 - November-22-2018Nov 23, 2018
- Update 0.37 - November-20-2018Nov 21, 2018
- Update 0.36 - November-15-2018Nov 15, 2018
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