Update 0.46 - December-03-2018
- More graphics for charms by TheBlackHand
BUGS_AND_CRASHES:
- Charm will no longer be targetable on allies to avoid overwriting.
- Fixed sprint and charge soft-locking the game when charmed by a succubus.
- When the game tries to spawn ‘upgraded’ gear it will use the highest mod in the players inventory when he has two of the same item.
- A switch will now spawn inside of the locked downstairs rooms in case you fall to the next level and need to get back up.
- Charmed necromancers will not revive skeletons.
- Fixed glitched out smoke appearing on all subsequent levels.
CRYSTAL_CHEST_ROOMS:
- Will always spawn 3 items from 3 different categories.
- Will always try to spawn enchanted gear and better than player has, if player already has the item.
QUALITY_OF_LIFE:
- Allow , and . to function the same as < and > (don’t need to hold shift)
- Allow S key to use stairs
- Stairs mouse over description gives a bit of help text on how to use them.
MECHANICS_AND_CONTENT:
- Ice caves will now have a chance to spawn bear traps (didn’t have any traps before, will need unique ones in the future).
- Your allies will now be teleported with you when using portals in the Arcane Tower.
- Spawners will now give all the exp of the remaining NPCs when killed so that the optimal strategy isn’t to sit around grinding them.
Files
Rogue Fable III (Alpha Testing)
| Status | In development |
| Author | Justin Wang |
| Genre | Role Playing |
| Tags | 2D, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer |
More posts
- Steam Early Access Release!Dec 29, 2018
- Update 0.50 - December-11-2018Dec 11, 2018
- Update 0.47 - December-06-2018Dec 06, 2018
- Update 0.43 - November-27-2018Nov 27, 2018
- Update 0.42 - November-26-2018Nov 27, 2018
- Update 0.39 - November-23-2018Nov 23, 2018
- Update 0.38 - November-22-2018Nov 23, 2018
- Update 0.37 - November-20-2018Nov 21, 2018
- Update 0.36 - November-15-2018Nov 15, 2018
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