Update 0.46 - December-03-2018
- More graphics for charms by TheBlackHand
BUGS_AND_CRASHES:
- Charm will no longer be targetable on allies to avoid overwriting.
- Fixed sprint and charge soft-locking the game when charmed by a succubus.
- When the game tries to spawn ‘upgraded’ gear it will use the highest mod in the players inventory when he has two of the same item.
- A switch will now spawn inside of the locked downstairs rooms in case you fall to the next level and need to get back up.
- Charmed necromancers will not revive skeletons.
- Fixed glitched out smoke appearing on all subsequent levels.
CRYSTAL_CHEST_ROOMS:
- Will always spawn 3 items from 3 different categories.
- Will always try to spawn enchanted gear and better than player has, if player already has the item.
QUALITY_OF_LIFE:
- Allow , and . to function the same as < and > (don’t need to hold shift)
- Allow S key to use stairs
- Stairs mouse over description gives a bit of help text on how to use them.
MECHANICS_AND_CONTENT:
- Ice caves will now have a chance to spawn bear traps (didn’t have any traps before, will need unique ones in the future).
- Your allies will now be teleported with you when using portals in the Arcane Tower.
- Spawners will now give all the exp of the remaining NPCs when killed so that the optimal strategy isn’t to sit around grinding them.
Files
Rogue Fable III (Alpha Testing)
Status | In development |
Author | Justin Wang |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer |
More posts
- Steam Early Access Release!Dec 29, 2018
- Update 0.50 - December-11-2018Dec 11, 2018
- Update 0.47 - December-06-2018Dec 06, 2018
- Update 0.43 - November-27-2018Nov 27, 2018
- Update 0.42 - November-26-2018Nov 27, 2018
- Update 0.39 - November-23-2018Nov 23, 2018
- Update 0.38 - November-22-2018Nov 23, 2018
- Update 0.37 - November-20-2018Nov 21, 2018
- Update 0.36 - November-15-2018Nov 15, 2018
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