Update 0.50 - December-11-2018
UPDATE-0.50-December-11-2018:
Steam release is set tentatively to December 28th, still going through review so will hopefully know soon. If this update doesn’t break anything major, this should be my last update to the web version and I’ll now be turning my attention fully to getting at least some new content ready for the early access release.
BUGS_AND_CRASHES:
- Smoke resulting from flaming clouds was not correctly added to the tile (had all sorts of terrible crash/bug repercussions when new clouds were then added on top).
- Fixed ice persisting on tiles even after the sprite was deleted (also was leading to crashes, most noticeable with flash freeze).
- Finally isolated and fxed crash: Uncaught TypeError: Cannot read property ‘cache’ of null which has been hanging around for months.
- Fixed: player not centered on screen.
- Fixed: several different crashes when generating new zones (descending stairs).
Files
Rogue Fable III (Alpha Testing)
Status | In development |
Author | Justin Wang |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer |
More posts
- Steam Early Access Release!Dec 29, 2018
- Update 0.47 - December-06-2018Dec 06, 2018
- Update 0.46 - December-03-2018Dec 03, 2018
- Update 0.43 - November-27-2018Nov 27, 2018
- Update 0.42 - November-26-2018Nov 27, 2018
- Update 0.39 - November-23-2018Nov 23, 2018
- Update 0.38 - November-22-2018Nov 23, 2018
- Update 0.37 - November-20-2018Nov 21, 2018
- Update 0.36 - November-15-2018Nov 15, 2018
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