Update 0.43 - November-27-2018
Spent all morning trying to figure out why game wont load on Edge browser (stuck at 99%) with no luck. So for now please use Chrome or Fire Fox if you’d like to play.
BUGS_AND_CRASHES:
- Fixed a crash when trying to swap places with a frozen ally.
- Fixed? issue with particle effects not disappearing. This also resulted in freezes when the level up graphic failed to clear. I don’t have this issue on my comp so let me know if it persists. - Fixed items on mouse cursor hidden behind the HUD.
- Fixed the descriptions of the elemental spell power stats.
- Added a bunch of extra tests to try to stop players from leveling up and dying in the same turn resulting in a soft crash.
- Fixed: items spawned on bear traps and auto explore locking up trying repeatedly to attack the trap.
USER_INTERFACE:
- Gave broad axes a proper description.
- Added text to top of screen when standing on stairs to indicate that < and > are used for ascend / descend.
MECHANICS_AND_CONTENT:
- Changed poison staves to deal a set amount of damage over 4 turns and re-balanced damage to compensate.
- Casters now start with the staff of their themed element (with reduced power), renamed the existing staves ‘Greater Staves’.
Files
Rogue Fable III (Alpha Testing)
Status | In development |
Author | Justin Wang |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer |
More posts
- Steam Early Access Release!Dec 29, 2018
- Update 0.50 - December-11-2018Dec 11, 2018
- Update 0.47 - December-06-2018Dec 06, 2018
- Update 0.46 - December-03-2018Dec 03, 2018
- Update 0.42 - November-26-2018Nov 27, 2018
- Update 0.39 - November-23-2018Nov 23, 2018
- Update 0.38 - November-22-2018Nov 23, 2018
- Update 0.37 - November-20-2018Nov 21, 2018
- Update 0.36 - November-15-2018Nov 15, 2018
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