Update 0.36 - November-15-2018


UPDATE-0.36-November-15-2018

BUGS_AND_CRASHES:

  • Fixed strafe shooting so it doesn't work when moving backwards.
  • Fixed crystal chests not opening
  • Fixed issue where you were unable to shoot ranged weapons over pits or fire shrooms.
  • Fixed cone of cold crash
  • Removed pits from Arcane Tower (had forgot about the issue of them blocking teleport pads)
  • Fixed dungeon brick walls appearing around the outsides of some caves.
  • Removed an extra line from the description of hellfire scrolls.

BALANCE_GOALS:

  • Generally make the game easier across all levels (pretty much everyone here is at this point and expert so need to consider new players).
  • Generally make all special abilities more impactful (I prefer the careful and correct use of abilities to be OP rather than just stacking base stats and making your character invincible with just raw basic attacks and defense).
  • Make warriors generally stronger as he is intended as an easier beginner character.
  • Make barbarians fit their glass cannon role better i.e. more damage potential less defense.
  • Generally try to make the various melee weapons more tempting to use. I'm finding my casters nearly always stick with their staff, my rangers exclusively use their ranged, only swapping due to the min range thing (which I'm not a fan of). Barbarians just stick with the hand axe exclusively and only really the warrior changes weapon due to the general shittyness of his short sword.

BALANCE_AND_MECHANICS:

  • Gave short swords the same parry bonus as other swords (20%)
  • Removed fortitude from barbarians initial talents
  • Gave barbarians Blood Lust as an initial talent which increases their max rage.
  • Made Shields Up ability deal damage as a specialAttack
  • specialAttack damage is now always max damage: power strike, power shot, tunnel shot and now Shields Up
  • Increased the initial power of nearly every player (particularly casters). This makes the early game a bit easier and also makes it more tempting to grab the first level of really any talent since they tend to pack a bigger punch right away.
  • Gave warriors charge in their initial talent list.
  • Increased blunt weapon damage: mace 6=>8 and Hammer 8=>10 making them the highest base damage melee weapons (along with their knock back).
  • Increased pole arm damage 4=>6 and halberd: 6=>8
  • Gave shields a 20% chance to block projectiles (swords now 'parry' melee attacks)

Files

rogue-fable-III.zip Play in browser
Nov 15, 2018

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