Update 0.38 - November-22-2018


BUGS_AND_CRASHES:

  • Fixed the transfer table crash w/ charms
  • Fixed it so you can cancel abilities with numkeys and clicking on them again.
  • Fixed so you can stop auto exploring with e
  • Fixed storm chopper crash
  • Charging or sprinting over a bear trap (from within a poison cloud) will no longer soft lock game.
  • Added a final test at end of level gen to determine if there are disconnected areas and force a regen of the level.

GEN_FROM_SEED:

  • Can now gen the entire dungeon from a seed, resulting in identical levels each time.
  • This is enormously useful for debugging since its been helping me find a whole bunch of generation bugs since I can recreate the exact level and fix them. I actually have been able to identify and fix a bunch of those odd cases we were getting with no stairs appearing and otherwise disconnected levels.
  • Your seed is stored in gs.seed if you want to reference it for bug reports, make sure to also note the zone name and level you are on.
  • Using this gen I've added a daily challenge mode that selects a random class and puts you in a dungeon genned from that days seed i.e. everyone should get the same exact dungeon.
  • This mode will be locked when the game goes live to only allow you to try it once per day.

MISC:

  • Some slight performance upgrades to the mini-map so be on the lookout for it behaving oddly since I had to rewrite a lot of its code (its a pretty big performance hog).
  • Intending to work on some minimal stat tracking before release just to give you a log of all your games, wins / losses per class, your win / loss ratio on daily challenges etc. This stuff can then get tied into kongs stat tracking, the web tracker and eventually steams achievement tracking and leader boards.

Files

rogue-fable-III.zip Play in browser
Nov 23, 2018

Leave a comment

Log in with itch.io to leave a comment.