Update 0.25 - October-08-2018
BUGS_AND_CRASHES:
- Fixed a crash where your cleave kills a summoner and then tries to cleave the empty tiles previously occupied by his summons.
- Fixed crash on changing levels w/ an active life spike.
- Fixed certain angles showing valid ranged targeting and then having the projectile hit walls or objects.
- Merchant was occasionally not spawning in swamps 4/4 as there was not enough room to place him.
- Fixed a soft lock when sprinting or charging when charmed by a succubus.
MISC:
- Strafe dodge now works against melee attacks.
- Game will now prompt the player if he is about to step onto a dangerous tile i.e. fire shrooms or poison gas (hold shift to force move into danger)
- Exploration will now halt upon spotting friendly NPCs, enchantment tables, transference tables, attribute fountains.
- Arcane portals now show up on mini-map.
- Player and stairs are outlined on mini-map to make them more distinguishable.
- Arcane tower now spawns water and pillars again (messed it up awhile ago when fiddling with room gen and it was just making boring, empty rooms).
- Player must now be on top of stairs and either click the HUD button or use < or > to use the stair case (so you can now wait on stairs).
Files
Rogue Fable III (Alpha Testing)
Status | In development |
Author | Justin Wang |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer |
More posts
- Steam Early Access Release!Dec 29, 2018
- Update 0.50 - December-11-2018Dec 11, 2018
- Update 0.47 - December-06-2018Dec 06, 2018
- Update 0.46 - December-03-2018Dec 03, 2018
- Update 0.43 - November-27-2018Nov 27, 2018
- Update 0.42 - November-26-2018Nov 27, 2018
- Update 0.39 - November-23-2018Nov 23, 2018
- Update 0.38 - November-22-2018Nov 23, 2018
- Update 0.37 - November-20-2018Nov 21, 2018
- Update 0.36 - November-15-2018Nov 15, 2018
Leave a comment
Log in with itch.io to leave a comment.