Update 0.25 - October-08-2018


BUGS_AND_CRASHES:

- Fixed a crash where your cleave kills a summoner and then tries to cleave the empty tiles previously occupied by his summons.
- Fixed crash on changing levels w/ an active life spike.
- Fixed certain angles showing valid ranged targeting and then having the projectile hit walls or objects.
- Merchant was occasionally not spawning in swamps 4/4 as there was not enough room to place him.
- Fixed a soft lock when sprinting or charging when charmed by a succubus.

MISC:
- Strafe dodge now works against melee attacks.
- Game will now prompt the player if he is about to step onto a dangerous tile i.e. fire shrooms or poison gas (hold shift to force move into danger)
- Exploration will now halt upon spotting friendly NPCs, enchantment tables, transference tables, attribute fountains.
- Arcane portals now show up on mini-map.
- Player and stairs are outlined on mini-map to make them more distinguishable.
- Arcane tower now spawns water and pillars again (messed it up awhile ago when fiddling with room gen and it was just making boring, empty rooms).
- Player must now be on top of stairs and either click the HUD button or use < or > to use the stair case (so you can now wait on stairs).

Files

rogue-fable-III.zip Play in browser
Oct 09, 2018

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