Update 0.24 - October-06-2018


BUGS_AND_CRASHES:

  • Fixed axes and spears not attacking crates.
  • Fixed: Enemies trampling or otherwise knocking back the player onto a trap or into a corner and crashing game (not on tileIndex).
  • Fixed: Very specific crash when shooting a projectile that causes a status effect ex. life spike at a reflecting golem standing on a trap.
  • Fixed: Infectious Disease description
  • Fixed: nests were spawning terrain around them ex. bones, upon reloading a level rather than just when they are initially created.
  • Fixed: npcs were not saving their mana on save/reload of levels (caused nests to continue spawning NPCs infinitely)
  • Fixed: spider queen has a limited number of eggs to spawn so you can't farm her for infinite exp
  • Fixed: killing the caster of smite or fire storm should now correctly remove targeting squares (this was caused by another one of those timing issues, since it only occurred w/ damage dealt from status effects ex. infectious disease or life spike).
  • As a side note, recent fixes to bugs have tightened up a lot of this timing stuff so please report if you are still getting killed and appear to have HP remaining along w/ a description of what you think killed you + what you think healed you simultaneously. Leveling up at some time as dying is currently a known example of this.

MISC:

  • Fire cast atop ice will now destroy the ice.
  • Characters that are immobile i.e. trapped in a bear trap, cannot be knocked back.
  • Flying characters (including player) will not be knocked back on slippery surfaces.

NEW_TALENT_MENU:

  • Still very temporary at this point (all UI stuff will remain temporary for a long time as underlying stats and mechanics keep changing).
  • Scrolls if the num talents in either column are exceeded so should not have issues anymore of getting to many talents and spilling out.
  • Shows the your current talent level / max talent level.

Files

rogue-fable-III.zip Play in browser
Oct 06, 2018

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