Update 0.23 - October-05-2018


STATUS EFFECTS:

  • NPCs will now save status effects when passing between levels
  • Player will now save status effects when saving / reloading

BUGS_AND_CRASHES:

  • Fixed the crash upon reloading w/ charms (Cannot read property 'mana' of undefined)
  • Fixed so you can buy books from merchants
  • Temporarily charmed enemies will not become permanently charmed when using stairs (part of status effect update)
  • Auto explore will not attempt to infinitely attack crates w/ a bow when in min range
  • Fixed merchant cost text location
  • Fixed boots of speed completely messing up and soft locking sprints / charge
  • Removed pit vaults from end levels

MISC:

  • When a cloud is created it will now destroy existing clouds on the same tile (fixes some odd issues w/ various clouds not dealing damage after being spawned on a tile w/ an existing cloud).
  • Merchant only tries to provide upgrades when he actually stocks his inventory in order to prevent the buy / sell mod exploit.
  • Added a final test at end of players turn to remove sprint / charge effect (hopefully will catch lingering issues here)
  • Added sizes to all NPCs which can be seen in the mouse over text description.
  • Player can no longer use abilities / consumables on the death screen
  • Axes and pole arms will not hit charmed NPCs 
  • Saving and loading over a pit will not make you fall down on reload (even though you are levitating)
  • Knock back should trigger every trap an enemy is knocked over
  • Immobile creatures will not follow you up stairs
  • Wands will not recharge upon selling them to merchants
  • Merchant will adjust the buy/sell price of wands based on remaining charges

Files

rogue-fable-III.zip Play in browser
Oct 05, 2018

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