Update 0.14
Rogue Fable IV » Devlog
Hello everyone!
I was planning on taking last week as a bit of a lighter week in order to take a break before the final push to Web-Release. Ended up getting pretty sick about half way through so didn't end up getting much of anything done. Feeling much better now and ready to get back into things. This is just a quick bug fixing update, bits and pieces from last week. Will be putting out a proper update 0.15 on Friday or Saturday.
BUGS AND CRASHES:
- Goblin Captain: Inspire (Berserk) now fades on minions when you kill the captain.
- This is how all buffs should work imo. If there are other places where killing the caster does not remove the buff please let me know.
- Summoners will no longer summon when out of LoS.
- Statues will lose agro again like normal.
- Fixed a game crash when teleporting inside Vault-of-Yendor
- Teleporting in the boss rooms of Vault-of-Yendor will keep you inside the room you are in.
- Sleep bomb will now stop an enemy from charging (he would continue after waking up).
- Sleep bomb will now stop enemies from lunging.
- Fixed that one piece of broken track in Upper-Dungeon
- Fixed the desc of Charge to indicate 50% crunch bonus instead of x2.
Files
Web-Version.zip Play in browser
Oct 09, 2023
Rogue Fable IV
Status | In development |
Author | Justin Wang |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Fantasy, Pixel Art, Roguelike, Singleplayer, Top-Down |
More posts
- Early Access Release!Jan 26, 2024
- Update 0.26Jan 17, 2024
- Update 0.25Jan 06, 2024
- EA Release: Jan-26-2024Dec 19, 2023
- Update 0.24Dec 12, 2023
- Game Design: CombatDec 11, 2023
- Update 0.23 - Web Release!Dec 01, 2023
- Update 0.22Nov 29, 2023
- Update 0.21Nov 25, 2023
- Update 0.20Nov 18, 2023
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