Update 0.26
Rogue Fable IV » Devlog
Hello everyone! Should be the last post for the web version as I really need to turn my attention 100% to getting some new content into the first EA build but wanted to clean up as many bugs and crashes as possible before moving on. Still need to do another small one tomorrow to get badges working on Kongregate but that's specific to that site alone.
USER INTERFACE:
- Fountains now show in desc that they also grant a regen/restoration buff.
- Shrooms now list the cool-down reset
BALANCE:
- Flaming Battle Sphere has higher base HP to give it a bit more survivability.
BUGS AND CRASHES:
- Death Fog can now target on top of enemies.
- Fixed unconnected Glyph Doors in one of the Minotaur boss levels
- Fixed: Burst-of-Flame would stop working if you used amnesia on any ability acquired before it.
- Fixed another Salamander spawning in a wall (tent this time).
- Fixed: Dash-Attack into a blink shroom was then leaving a 'ghost' version of the player at the end of the Dash-Attack
- Scroll-of-Teleportation will no longer end a turn so that you cannot die immediately upon porting through.
- Fixed: Poison-Cloud targeted atop a freestanding Ice-Block was crashing the game
- Poison Cloud will not spread and replace Force-Walls or Bone-Walls
- Fixed: crash when an enemy summons on the same turn that an enemy walks into a fire shroom and dies.
- Dash-Attack will now allow targeting on non-visible (but explored) tiles.
- Removed invisible trees from one of the Ice-Cave boss levels
- Enchantments that do not change stats should not show -1 => -1 (sweat soaked headband)
- Fixed a crash in The-Core when drop walls would burst adjacent to slopes.
- Freezing water with blood on it will now destroy the blood and replace with Ice
- Fixed: sprinting with Strafe-Attack-2 into a slime would cause it to split into the destination tile and soft lock the game
- Fixed Scythe name and description
Rogue Fable IV
Status | In development |
Author | Justin Wang |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Fantasy, Pixel Art, Roguelike, Singleplayer, Top-Down |
More posts
- Early Access Release!Jan 26, 2024
- Update 0.25Jan 06, 2024
- EA Release: Jan-26-2024Dec 19, 2023
- Update 0.24Dec 12, 2023
- Game Design: CombatDec 11, 2023
- Update 0.23 - Web Release!Dec 01, 2023
- Update 0.22Nov 29, 2023
- Update 0.21Nov 25, 2023
- Update 0.20Nov 18, 2023
Comments
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I just noticed charms are disabled if they are in the shield slot when you equip a 2 hand weapon.
Are there any plans to make a mobile version ever? I feel like the controls would port well
The "dash-attack ghost" bug sparks a cool idea! I can totally picture some sort of "after image" talent.
No further balance changes on the web version?
It's nice that those bugs are fixed regardless
Nope, need to start moving onto other things for the Steam version.