EA Release: Jan-26-2024
Hello everyone! Bit of a change of plans here. It seems that the earliest that Steam will let me launch would be right at the tail end of the Winter Sale which is really not ideal so I've decided to push back the EA release until January 26 2024.
After thinking about it for a bit I think this will actually work a lot better for a number of reasons.
First, it gives me the rest of December to focus on supporting the Web Release with a few more balance and bug fixing updates. In particular I think the casters need to get some boosts across the board and to specific talents.
It will also mean that the EA release will actually launch with some new content rather than just picking up immediately where the Web version leaves off. I was intending to basically work on the Web-Release until just a few days prior to the EA-Release and then just spend those days porting everything over. The new content was intended to come in the subsequent updates. With this new release schedule I'll just be able to package the first few updates into the actual release which should consist of about 50 new items with lots of totally new stats or effects in the case of weapons.
Finally this means that I'll actually be able to take the last week of December off which is a welcome relief after the last year or so of practically non-stop development. I'm looking forward to starting the new year fresh.
Thank you for all of your support, and I look forward to seeing you on Steam!
Rogue Fable IV
Status | In development |
Author | Justin Wang |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Fantasy, Pixel Art, Roguelike, Singleplayer, Top-Down |
More posts
- Early Access Release!Jan 26, 2024
- Update 0.26Jan 17, 2024
- Update 0.25Jan 06, 2024
- Update 0.24Dec 12, 2023
- Game Design: CombatDec 11, 2023
- Update 0.23 - Web Release!Dec 01, 2023
- Update 0.22Nov 29, 2023
- Update 0.21Nov 25, 2023
- Update 0.20Nov 18, 2023
Comments
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Having cleared the game twice and died at the Wizard of Yendor 3 times, here are some of my thoughts regarding the current game balance.
1) Ranger and Duelist seem to be too similar. They only share 1 skill, but Strafe Attack is simply too good that these two feel like the only difference is how they resolve high priority targets to me. That and the duelist has a slightly rougher start due to starting without a ranged weapon.
2) 2-handed weapons seem... underwhelming. I think part of the reason is that they tend to appear quite late in the game, where defense becomes more important and when you have already started to commit to a build.
3) Of the 5 possible Wizard of Yendor mini-maps in the final stages, Ice seems to be the most difficult. Electric is interesting, in that it has the possibility of instadeath for the unwary player. Physical is also interesting, and it's likely you'll be forced to deviate from your usual strategy. Poison feels like it's somewhere in the middle, and Fire seems to be the easiest.
Game looks cool! Will it be playable with full keyboard? Watched some gameplay, seems that there's tooltips and mouse only things and no practical way to use items, while at the same time letters to select parts of the UI. Looking forward to trying it out, have nice holidays!
Tried it out for a short bit, seems keyboard commands to move don't issue an animation. Would be great to have AZERTY support too
This is kinda unrelated but on armor games there is a bug where the necromancer lifesteal ability takes up 2 slots. I just opened up the inventory and that just popped up and wasted one of my slots and was just the same spell twice
so excited
I thought you had signed to release the game through EA, like.... Electronic Arts. Rogue Fable Madden edition or something. Delaying your EA release is also interesting, but had EA signed to publish your game, THAT would have been BIG news.
woooooooo, new year rogue fable time!!!!!!!!
Cool
2023?